Dungeons & Dragons 4.0 – Sort of a Pen, Paper, & Dice Game

Adventure Atari 2600
This post is brought to you by Adventure for the Atari 2600. Don’t get eaten by the… seahorse? Ostrich? I think the main character would be the best Con outfit ever. The Adventure square, the original fantasy game hero…

There have been a lot of whispers as of late about there finally being a new edition of Advanced Dungeons & Dragons and how people feel about what has been announced (or just rumored). There are plenty of things that are making me gape and cringe, one of them being the attempt of Wizards of the Coast to try and make AD&D a pen, paper, dice, and laptop game.

It sounds cool to have an online community to access resources and have discussions. It seems WoC is planning for this to be a place to either print out all of your materials or just plain play. Your mouse is your dry erase marker and avatars are your miniatures.

How do we feel about this? There is no need to look at each other or interact… just look online!

This is what I see happening…

“You encounter a roving band of rogues. Wait a minute while a print it out. Or better yet, log in and we can all see the map over the internet!”

“Cool. It’s like a LAN party. Can we play Doom?”

“If we’re just going to play on the internet, why did we drive to your house?”

“For the cheetos and mountain dew, duh!”

“I have those at my house. Why did I drive if I didn’t need to? I could be playing naked. I want to cast magic missile… naked!”

“Dude, that’s creepy. But I see your point. I could be home, playing World of Warcraft and this game at the same time.”

“Why don’t we just all play World of Warcraft instead?”

“Good idea.”

“Naked?”

“Uh, no. Not a good idea. But, what you do in your own house is your business.”

Scary stuff, huh? It sounds like a lot of the things WoC is removing, changing, or adding are an attempt to lure the MMORPG crowd into the AD&D fold.

Any thoughts on this?

Role Playing is Playing a Role

Advanced Dungeons & Dragons Pools of Radiance Japan
This post is brought to you by AD&D: Pools of Radiance for the NES, or should I say Famicom? This screen shot is inviting heroes to step up in New Phlan. Really, you’ll just have to take my word for it.

I recently started role playing again, and as much as it feels like sitting in that comfy divit in an old chair, I think maybe I picked the wrong chair.

A game master (aka GM or DM: one who runs the game) puts forth a framework in which to operate our imaginations. By playing in their game, we are accepting to follow that framework alongside the imaginings of the fellow players. The GM provides the world and our tasks, and we provide the heroes.

I realized that is my problem with this game I’ve recently joined. We didn’t provide the heroes. We had to fill in most of the lines on the character sheet- like our starting equipment, but we didn’t get to pick the name, sex, race (eg: elf), class (eg: wizard), or background (recent & far past) of our characters. Since we are a sum of our experiences and genetics, that sort of sums up the whole personality of the character we’re playing. We didn’t come up with our role to play while role playing.

At first, I saw it as a challenge. Play a character you would have never come up with on your own. I thought it would be kind of closer to acting in a play. I thought it could be fun.

And it is a challenge, so much so that not only do I feel like I don’t relate to my character in any way, I feel like I don’t know what my own character would do in most given situations. If given time to think I might come up with a list of things he might do with reasonings, but I don’t exactly have that luxury while playing in real time. It’s getting frustrating.

I love characters. If you would ask me why I write fiction or read it… why I play the video games I do or like the movies and shows I watch, it’s the characters. I admire the way they are developed through the story, their interactions through dialogs and gestures, and seeing how they grow and change. In a good story, you get to know the characters as if they’re real people and feel interested and invested enough in them to care what happens to them.

Is it such a stretch to think that the reason I love role playing is coming up with and playing a character? I love being the GM to make up and play many roles. Players only get to be one, single hero. I’m feeling like I’m fitting into my role like it’s a few sizes off, and it’s no wonder. I didn’t come up with or chose it. The one bit of creation that a player is allowed is their character, and I was denied that chance.

And so, it’s no wonder I’m thinking of leaving the group. It makes me sad because the players are top-notch. I really like playing with them a lot.

And the GMing isn’t so bad either, it’s just that he inadvertently took away my favorite part of role playing.

A lesson learned, I guess, but it’s a lesson I already learned once before.

In Milford, MA there used to be a gaming store called The Gamers’ Guild. I was in a game once where I was only allowed to play if I took on an existing NPC (non player character). There were two I was able to chose from. I selected the one I thought would be more fun based on her class.

Then, I tried to develop her as a character through playing her. I was told that my character wouldn’t do this or say that. I found out my character had a history and personality and relationships that I wasn’t aware of. Every time I tried to speak or act, I found myself defending my actions to one player in particular. In short, I found out that this wasn’t my character.

Yet again, they were a group of pretty awesome players, but it wasn’t allowed to role play, I was just a warm body rolling for a NPC of someone else’s imagination.

So, I feel like I don’t want to mess up the game by quitting. I also don’t want to stop playing with these neat people, but I’m fast losing interest in trying to play this character. For all of you thinking I should just kill him off, the in game situation makes even that very difficult.

Should next week be my last game? I can overcome any number of other game flaws if I enjoy playing my character, but without that, I’m not sure anything else is enough.

I think it may be time to take up the mantle of GM once again.

FourmRuler & Writing is Born

I attribute my writing to a natural result of reading so much, but the internet surely played a large role as well. I started writing once upon a time in the (then) magical land of Compuserve. Sure, before that I wrote long posts and emails and even sort of ‘message role played’- but it was just communicating thoughts and words. It didn’t occur to me that I was writing stories, poetry, and essays.

The lame story of how I figured this out was an encounter with a luser with the handle of “ForumRuler” mocking me even though he didn’t know me. I was about ten and not going to let it go. I had a “Well, I rule more than you do.” attitude and online persona. We went back and forth and finally he threw the gauntlet down. He challenged me to a contest of words. The rules were that we write a poem about our own awesomness. Who ever wrote the better one would be the true forum ruler. I think he was expecting an easy win because I was “Huh… never wrote a poem before”.

We were working something close to real time, both online, so I wrote:

You first hear footsteps,
Then the smile,
You know you will be dead,
In a little while,
You say why me?
You whine and run,
But you know what will happen,
She is the one,
She is the one I say,
The one you despise,
She is strong and charming,
and she is wise,
Whom is she you say,
Why has she come?
It doesn’t matter,
Your life is done.

He admitted it was ‘not bad’ having posted four lines of clever ‘roses are red I rule ‘n stuff’ and I never heard from him again. He probably had to change his handle and start over. I, on the other hand, found it very satisfying and started writing for the sake of writing actual works for the first time.

Notepad and I would sit down and write poems, story lines, dialogs, beginnings, middles, ends, and scenes. I wrote about taverns without ever have been drunk. I wrote about dueling with swords and sorcery, even though I’d never fenced. The real bits were always in the poetry and the characters. I only wrote about emotions, motivations, and interactions as I understood them. This was the a part of writing I fell in love with.

My true motivations for writing were somewhere between escape and expression. I felt better after all the jumbled thoughts in my head came out and made some sense on paper. Those thoughts didn’t have to be me, they became characters in far off worlds with much more important things to accomplish. They had much bigger trials to face.

The stories in my head were no longer just bedtime stories to myself after closing my eyes. They bore some sense of importance that I might one day get them down properly and share them with others.