Life as a Text Adventure

Recently on Neopoleon, the blog of one Rory Blyth, Betsy Aoki brought up writing a ‘choose your own adventure’ game back in the day.

We all think that ‘back in the day’ is something grand whether we’re in our twenties or seventies. I remember text adventures and think, “Wow, that was great… playing Guild of Theives on the Atari ST!”. I might even have the Bank of Kerovnia account card and Kerovnia Guild of Discret Entry And Removal Operatives contract pasted in an old jounal somewhere. Bank of Kerovnia Account Card

Video games are fun and recreation. Often times a video gamer thinks to themselves “I wish life were more like a video game”. You have multiple lives, the reset button, gain experience and gold for beating things, magic, and strange old women/men in huts who give you things. Yes, life would be better with these video game elements.

But would life be better as a text adventure?

Let’s find out.

“You find yourself in your bedroom, awake, but groggy. Exits are to the north.”
Go north.
“That’s kind of hard considering you’re laying down.”
Get up.
“I do not understand.”
Go up.
“Do you think you have the powers of flight?”
Go out of bed.
“Ok.”
Go north.
“Ok.”
Look.
“You are in the live-in-kitchen. Your cat runs north. There is a laptop sitting on the counter. An Ethernet cable dangles nearby. Exits are to the north.”
Get laptop.
“I do not understand.”
Use laptop with Ethernet cable.
“Okay.”
Use laptop.
“You must open it first!”
Open laptop.
“Okay.”
Use laptop.
“You must turn it on first!”
Turn on laptop.
“I do not understand.”
Turn on laptop.
“I do not understand.”
Look laptop.
“The laptop is OPEN. There is a blank screen, keys, a touchpad, and an on/off button.”
Use on/off button.
“Okay.”
Look laptop.
“The laptop is OPEN. There is something displayed on the screen, keys, a touchpad, and an on/off button.”
Look screen.

Sans nostalgia, text adventures were nothing more than an exercise in frustration. Though I was taught about synonyms, spelling, and thinking/writing like a programmer, I am very glad I can now simply point and click characters to their destination or use the d-pad on a controller.

If life were really like a text adventure…

Jump out window.

“You must first open the window.”

Open window.

“Okay.”

Jump out window.

“Why would you want to do that?”

Go window.

“I do not understand.”

Use self with window.

“I do not understand.”

  • overand

    I’m going to have to partially disagree. A: some text adventure engines were ‘smarter’ than others.

    B: what you’re describing is more a symptom of either a badly written text adventure, or being unfamiliar with a particular system.

    Regardless, I think that the really-well-written text adventure games, while sometimes frustrating, are worth the frustration for the joy of the exploration.

    But that’s just me.

  • “I’m going to have to partially disagree.”

    I think you just like to disagree with me. ;)

    “…really-well-written text adventure games, while sometimes frustrating, are worth the frustration for the joy of the exploration.”

    You say this as if you were just playing a text adventure! Were you?

    I do think that in their day, yes, text adventures were great. My older brother played PacMan while I preferred these types of games or things like Adventure for the Atari 2600. However, when graphics coupled with text, it became much more joy, much less frustration, and much more exploration. I never did complete Guild of Thieves- being before Google and getting your easy walk through hints. After even playing the first King’s Quest games on the Atari ST, I could never go back to pure text adventures. To this day, King’s Quest III is one of my favorites! I have it on DOSBox. Guild of Thieves, however, while I may think of it with nostalgia, I don’t really have any desire to replay it. However, I’d replay Adventure. Being eaten by the weird seahorse thing was more fun.

    What if life was like Adventure? Main character- best cosplay/Halloween costume ever!! :)

  • overand

    Yes – I was just playing some text adventures – I downloaded a Z-code interpreter for a few of my computers and started playing both some old and some brand-new text adventures. I enjoyed them.

  • Are you telling me people still make text adventures?

    The wonders never cease!

  • The Cowboy

    I’ve managed to recover most of the text adventures I enjoyed (many) years ago. Aside from the frustration of the “just do what the f*** I want” factor, I still think they’re great fun. There are people out there still making them even. Z-machine emulators have been written in C, C++, Java, Javascript, and (had I ever gotten around to finishing it) C#. I’m sure somebody else has covered that by now. You can play them free online these days even.

    If life were like a video game though, it’d more like this: http://www.youtube.com/watch?v=8xqLuO_-Qzk

  • “If life were like a video game though, it’d more like this”

    I love Robot Chicken. That’s a show me and my little brother love to watch together. We cluck together in sync at the end of each episode.

    I think it depends on which video game genre we’re talking about and whose life we’re talking about.

    Robot Chicken FFVII fast food.
    http://thatvideosite.com/video/2510

    Futurama classic gaming.
    http://www.jibjab.com/view/149972

  • The Cowboy

    “All your base are belong to us” — That’s awesome!

    Robot Chicken is the best show on right now, too bad it’s only 10 minutes long. I love “Ponda Baba’s bad day”.
    http://www.adultswim.com/video/?episodeID=8a25c392132b05a201132b0f8750001c

  • “Ponda Baba’s bad day” is almost too sad to be funny. I don’t know whether to be “ha” or “awww”.

    I’m visiting my theatreful best friend NYC right now- between the MK video and walking in central park it reminded me of this video…

    http://www.youtube.com/watch?v=xOYjtSumBRo

    If only all of life had a 16 bit video game soundtrack, or a group of singers to follow us around and simulate one.

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